Devlog 15 - 0.2.1.2 - Chapter 02 Pass 01
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New build is available!
This is the 2nd pass of the 3rd chapter (#02). It’s a bit stub.
Sprint log:
Explanation and demo
—— Game
General
- New:
-
- New feature toggles (environ, music, noises, global illumination, strobes).
-
- Change features during gameplay.
-
- Added a bunch of Light base classes. With some useful features (like animation, strobe flag, intensity).
-
- Base puzzle class with a bunch of util features (story management, rewards, dialogs).
- Optimization:
-
- Re-exported (optimized) some assets.
-
- Some managers are AInfo now.
-
- Reorganization of assets and code.
- Settings
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- Added custom checkbox class for features.
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- Improved widgets initialization.
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- Implemented re-load and apply. Also for sounds.
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- Improved menu organization.
- Fixed cam-shake, quality settings, strobe/animation/flashback flicker, feats reloading on settings, settings resolution scale bar, streetlight flicker.
Art
- New: Word-cubes used for puzzles and others, Wide cabinet, toilet, mirror, bathtub, curtain, bar, Room02, Living00, street light.
- New: Sounds for ambiences, noises, and rain. New Music!
Chapter 2
- New: New music! It’s pretty cool and quite different!!
- New: new character. exchanged them.
- New: New puzzle.
- パラメーター adjustments.
Chapter 0 and 1
- New: Added some new objects. New puzzle.
- Improved some interactions. Re exported some assets.
—–– Subsystems and plugins
Flashbacks
- New: AnimSpeed is configurable in config file.
- Optimization: Fixed issues with de/activating unnecessarily.
- LD: Added debug feature flag.
- LD: Fixed setting the correct end value when adding values (as opposed to just setting one).
Dialogs
- New: Added GetIsShowing, Get.
Story
- New: Exposing step flags to be editable in the World Outliner.
- New/LD: Added option to finish after dialogs.
- Fixes and cleanups. Added logs.
- Prevented sequences from having recursive dialogs.
- Greatly improved the flow. Specially with child classes.
- LD: Fix end step fading in and fading music.
Inventory / Flags
- New: Added Flags::Instance
Interactions
- New/LD: Added dialogs for items usage.
- Re-parent sfx to the base mesh.
- Improved anim logs, stop callable in editor, trigger begin on reset.
- Added stub OnTrigger and OnTriggerLocked delegates. Ensure it has no issues with child classes.
- Fix animator fade using invalid material.
- Optimization: and fix ticking while deactivated.
Sound
- New:
-
- CSounder: function to set a float param safely.
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- Fade music on level and hold.
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- LD: Added feature flags for music, noise, and environ.
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- LD: Cross-fade music with environ.
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- LD: Handling feature flags for Environ, Music, Noises.
- MusicManager Fade and SetIntensity are overrideable.
- LD: Fix music intensity on restart. Environ start.
Utils
- Optimized QuickMesh WPO evaluation.
- Moved a couple of functions to utils.
- Fixed fade material on low quality.
Significance
- New: (Optionally) Handle occlusion.
- New: Flag to use concurrent/sequential calculation.
- New: Debug flag.
- Fixed issue breaking animations.
Files
0.2.1.2 Windows.zip 373 MB
Jan 23, 2024
0.2.1.2 Linux.zip 270 MB
Jan 23, 2024
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LifeDev
Overcoming CPTSD. 1st Person 3D Exploration Point/Click Journey.
Status | Prototype |
Author | Nande! |
Tags | 3D, Adult, emotional, Exploration, First-Person, Mystery, Narrative, Short, Singleplayer, Unreal Engine |
Languages | English |
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