Devlog 19 - 0.4.2.3 - Chapter 03 Pass 01
This is the 2nd pass of the chapter 03. It does not contain a lot of new content, but it does contain a good amount. Also, it contains a lot of improvement all around, including stability and performance. This was the 1st sprint after my forced pause, it was very challenging, but i’ve managed to keep progressing. So, here it is. Enjoy!
—— Sprint log:
Explanation and demo
—— Game
Important note: If the game has problems, make sure to delete old config files.
General
New: Tweaks:
-
Improved the docs all over the place.
-
Constness, TObjectPtr, Branch prediction hints (Un/Likely), cleanups.
-
Improved initialization and load flow.
-
Tweaked the interaction distance. Fixes:
-
Fixed the music not loading correctly.
-
Fixed Ghost pool being active during intro.
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Fixed a few collisions (cabinet, wardrobe, shelf).
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Fixed some foxification initialization.
-
no パラメーター adjustments.
Settings
NEW:
-
Added new default features (Nanite, ghostpool, speed, megalights (not yet working ;))
-
Added new speed post process.
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Enable LifeDev.ini to be overrideable by the player.
-
Fixed loading the settings during the intro stage.
-
- Fixes move sensitivity start at 0 on a rare case.
Art
NEW:
-
Pictures. Not yet in the level: matchbox, knife and fork.
-
Re-exported a bunch of assets for improved performance/space and visuals. (wardrobe, fluorescent, wordcubes, clouts, piano, key, tap)
-
- Finally deleted a few deprecated materials.
Chapter 0, 1, 2, 3, and 4
CH04:
- Tweaks to some interacts.
- Fixed the matchbox. Added sounds.
CH03:
- New: New music!
- Added interacts (picture puzzle, picture, heater, socks, books…)
- Improved dialogs.
—–– Subsystems and plugins
Flashbacks
Dialogs
LifeDev:
- Improved UI working. Moved some stuff to cpp.
Story
LifeDev:
- Added functionality to activate and deactivate (separately) interactions on each step.
- Fix step destroying asset during fadeout.
- Added ability to query the current chapter. Plugin:
- Fixed logs for dialogs not found.
Inventory / Flags
Plugin:
- Fixed “hot” items not changing on the ui.
Interactions
LifeDev:
- Improved collision settings.
- Interact managing Hidden on fade.
- Fix fade hidden when not using fade. Plugin:
- Improved default auto activation flow. Added some logs to detect incorrect setup.
- Puzzle: Improved auto activation.
- Simplified code.
- Better support for 0 seconds duration animation.
Sound
LifeDev:
- NEW: Added a bunch of new sounds.
- Adjusted a bunch of (loudness) volumes.
- Fixed an issue with ambience sound volumes.
- Fixed issue where environ would not fade-in after disabling the music feat., when the fb is >0.
- Fixed attenuation on the environment.
- Improved attenuation occlusion.
Utils
NEW:
-
Added ability to use lambdas on DelegateWrapper.
-
Added array shuffle.
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Added static array length.
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Added Plot4 material function.
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JUtilsSys, JUtilsNet.
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Improved ease of usage for CodeCurve.
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Added new default to CQuickMesh to improve performance.
Significance
- Improved header usage.
- OnChange also notifies the old value.
Play it on itch.io https://jerobarraco.itch.io/lifedev Wishlist on steam https://store.steampowered.com/app/2450230/LifeDev/ Support on patreon https://www.patreon.com/c/jerobarraco
Files
Get LifeDev
LifeDev
Overcoming CPTSD. 1st Person 3D Exploration Point/Click Journey.
Status | Prototype |
Author | Nande! |
Tags | 3D, Adult, emotional, Exploration, First-Person, Mystery, Narrative, Short, Singleplayer, Unreal Engine |
Languages | English |
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