Devlog 17 - 0.4.0.8 - Chapter 04 Pass 00
New build is available! New chapter is available!
This is the 1st pass of the 5th chapter (#04). It’s quite stub.
Sprint log:
Explanation and demo
—— Game
This was a very challenging sprint for external and internal reasons. Since this is the “last” chapter of the story, i decided to do many things differently. That includes changing the scheduling method. So it took way more than usual, but i think it was worth it. So everything is quite barebones and possibly confusing. Enjoy!
Important note: The button for erasing a save slot does not ask for confirmation! (That’s on TO-DO)
Important note: Compared to version 0.4.0.4, version 0.4.0.8 has less testing and a couple considerable changes, so it’s deemed more likely to have issues. Yet 0.4.0.8 fixes a couple really important features, and adds some interesting features. So i highly recommend trying 0.4.0.8. But if you were to have issues with that, please try 0.4.0.4.
General
- New:
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- Data layer for outside houses is now more granular.
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- Added lights and puzzles to the outro.
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- Saved flags to the save.
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- Implemented light flicker based on sound. And a somewhat elaborated sound system.
- Settings:
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- Improved remapping options.
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- New: Implemented movement and look sensitivity!
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- New: Beta: Implemented different audio submixes (channels), with different volumes and attenuations.
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- This was plenty of work and is still a new feature. Issues might arise.
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- Reworked the attenuations, classes, levels.
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- Tweaks:
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- Interact drag.
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- Sound attenuation.
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- Improved logging. (It’s log log log log, It’s better than bad, it’s good!)
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- Improved movement input.
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- (Created and) Fixed some packaging issues.
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- Improved characters pose utilities, and base classes.
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- Added end of game count for dialogs shown.
- Fixes:
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- datalayers, hitboxes, sounds, materials, plants, tv interact, cabinet, texts, chapter titles, map dependencies.
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- A bunch of issues related to load a chapter directly from save.
- パラメーター adjustments.
Art
- New: Pots, stove, boxes, fridge, egg, pencil, particles, plates, sponge, sink.
- Optimized a couple of assets.
- Fixed some missing shadows.
- Redone char18.
Chapter 4
- New: New chapter!
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- New room, new flow.
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- New music with new mixing system.
Chapter 0, 1, 2, and 3
- Some tweaks on dialogs, items, story flow.
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- Improved some dialogs, books.
—–– Subsystems and plugins
Flashbacks
- LifeDev:
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- Improved FlashBack curve animation.
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- Added player movement change based on FlashBack.
- Fixed issue with rapidly changing the target value.
- Optimized the tick. Only ticking when needed.
- Fixed possible crash.
Dialogs
- Tweaks to styles.
Story
- LifeDev:
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- Option to automatically increase the flashback based on the dialog. Towards a given target and by a given increment.
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- Improved dialog triggering flow.
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- Added a few options to show, hide, enable, and disable interacts on step.
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- Expanded ability to show/hide actors on step.
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- Added option to automatically handle the rain on a step.
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- Fixed issue of not destroying actors on step unload quickly.
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- Added the FlashBack Randomizer to the step and normalized the usage.
- A few refactorings.
- Replaced the camera preview mesh with a better mesh.
- Fixed the teleport player feature to also set the camera.
Inventory / Flags
- Reworked the flag functions.
- Beta: Considerable refactor to how the flags work and the functions provided.
Interactions
- LifeDev:
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- Added option to enable an interact as reward.
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- Added option to start a new step as reward.
- Fix an issue with some fades.
- Fixed issue with SetEnable not working on the constructor.
- Fixed issue on reward actors.
- Fixed double usage of items.
- Dis/Enable interacts on fade.
- Improved the flow for interactions, rewards, fades, etc.
- Some refactors.
- Improved system for interact hover detection. Now with two methods to choose from. As well as some parameters.
Sound
- LifeFev:
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- Fixed environ playing during intro.
- Fixed Noiser not activating on certain cases.
Utils
- Moved GetAnyGameViewportClient here.
- UI
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- Implemented message box.
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- Implemented base button.
Significance
- Various fixes and cleanups.
- Fix for android running on background thread.
- Added TickWhenPaused
Files
Get LifeDev
LifeDev
Overcoming CPTSD. 1st Person 3D Exploration Point/Click Journey.
Status | Prototype |
Author | Nande! |
Tags | 3D, Adult, emotional, Exploration, First-Person, Mystery, Narrative, Short, Singleplayer, Unreal Engine |
Languages | English |
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