Devlog 16 - 0.3.0.8 - Chapter 03 Pass 00
LifeDev » Devlog
New build is available! New chapter is available!
This is the 1st pass of the 4rd chapter (#03). It’s quite stub.
Sprint log:
Explanation and demo
—— Game
This was a challenging sprint for external reasons. So i got less than the previous sprint. Also most of the work was in improving, refactoring, cleaning, and some for the next chapter. So this chap is a bit more bare-bones than i’d have liked. But in truth i always like more.
General
- New:
-
- Save game is working! (This was a lot of work.) (Please note each release will probably break previous savegames)
-
- A lot of preemptive work for next chapter. Not visible yet, sorry.
-
- Added custom StoryManager.
- Settings:
-
- Basic key remapping. (Note this sucks atm so use carefully).
- Optimization:
-
- Re exported some optimized assets.
-
- Attempt at disabling WPO on meshes.
-
- Optimized data layers for objects “Outside” and Chap 01.
- A ton of minor bugfixes, cleanups, and reorganization. Including plugins.
- Added helper to set up character poses.
Art
- New: Piano, plants x2, books, shelves, trashcan, small table.
- New: a lot of art for the next chapter (not visible yet).
- Improves to light.
Chapter 3
- New: The whole chapter. New puzzle.
- パラメーター adjustments.
Chapter 0, 1, and 2
- Some tweaks on dialogs, puzzles, items, story flow.
—–– Subsystems and plugins
Flashbacks
- Improvements:
-
- Fixed SetMax and SetMin default duration.
Dialogs
Story
- Optimization:
-
- Disable steps’ cameras while not active.
- New:
-
- flag to automatically modify the flashback progressively during dialog sequences.
-
- Delegate for DataLayer changed.
- Improvements:
-
- Fading and step switching cycle. Cover blind for level switching (and others).
-
- Changing steps, fading, and input enable/disable.
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- Data layer loading is not recursive now.
Inventory / Flags
- Improved “Clear” function to Inventory and Flags.
- Improved flags SetAll delegates.
Interactions
- Improved delegate handling.
- Improved rewarding, fade, and delegate cycle.
- Added “IsReversed”. Default one depends on the StateNum.
- Added “IsOneShot”. Adjusted “DisableWhileAnim”
- Improved SetMobility, Locked.
- Puzzle
-
- Added ResetOnFail, OnReset, ResetTimer, and other reset utils.
-
- Moved a bunch of code to the plugin.
-
- Improvements. SetEnabled, DoneActor.
Sound
Utils
- Added BP async callbacks.
- Added IsEditor, IsDebug, CameraFade.
- Improvements and fixes to GroupBox.
Significance
Files
0.3.0.8 Windows.zip 329 MB
Mar 02, 2024
0.3.0.8 Linux.zip 273 MB
Mar 02, 2024
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LifeDev
Overcoming CPTSD. 1st Person 3D Exploration Point/Click Journey.
Status | Prototype |
Author | Nande! |
Tags | 3D, Adult, emotional, Exploration, First-Person, Mystery, Narrative, Short, Singleplayer, Unreal Engine |
Languages | English |
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