Devlog 16 - 0.3.0.8 - Chapter 03 Pass 00


New build is available! New chapter is available!

This is the 1st pass of the 4rd chapter (#03). It’s quite stub.

Sprint log:

Explanation and demo

—— Game

This was a challenging sprint for external reasons. So i got less than the previous sprint. Also most of the work was in improving, refactoring, cleaning, and some for the next chapter. So this chap is a bit more bare-bones than i’d have liked. But in truth i always like more.

General

  • New:
    • Save game is working! (This was a lot of work.) (Please note each release will probably break previous savegames)
    • A lot of preemptive work for next chapter. Not visible yet, sorry.
    • Added custom StoryManager.
  • Settings:
    • Basic key remapping. (Note this sucks atm so use carefully).
  • Optimization:
    • Re exported some optimized assets.
    • Attempt at disabling WPO on meshes.
    • Optimized data layers for objects “Outside” and Chap 01.
  • A ton of minor bugfixes, cleanups, and reorganization. Including plugins.
  • Added helper to set up character poses.

Art

  • New: Piano, plants x2, books, shelves, trashcan, small table.
  • New: a lot of art for the next chapter (not visible yet).
  • Improves to light.

Chapter 3

  • New: The whole chapter. New puzzle.
  • パラメーター adjustments.

Chapter 0, 1, and 2

  • Some tweaks on dialogs, puzzles, items, story flow.

—–– Subsystems and plugins

Flashbacks

  • Improvements:
    • Fixed SetMax and SetMin default duration.

Dialogs

Story

  • Optimization:
    • Disable steps’ cameras while not active.
  • New:
    • flag to automatically modify the flashback progressively during dialog sequences.
    • Delegate for DataLayer changed.
  • Improvements:
    • Fading and step switching cycle. Cover blind for level switching (and others).
    • Changing steps, fading, and input enable/disable.
    • Data layer loading is not recursive now.

Inventory / Flags

  • Improved “Clear” function to Inventory and Flags.
  • Improved flags SetAll delegates.

Interactions

  • Improved delegate handling.
  • Improved rewarding, fade, and delegate cycle.
  • Added “IsReversed”. Default one depends on the StateNum.
  • Added “IsOneShot”. Adjusted “DisableWhileAnim”
  • Improved SetMobility, Locked.
  • Puzzle
    • Added ResetOnFail, OnReset, ResetTimer, and other reset utils.
    • Moved a bunch of code to the plugin.
    • Improvements. SetEnabled, DoneActor.

Sound

Utils

  • Added BP async callbacks.
  • Added IsEditor, IsDebug, CameraFade.
  • Improvements and fixes to GroupBox.

Significance

Files

0.3.0.8 Windows.zip 329 MB
77 days ago
0.3.0.8 Linux.zip 273 MB
77 days ago

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