Devlog 12 - 0.1.0.0 - Chapter 00 Pass 00


New build is available! New chapter available!

Note, there were a few factors that resulted in having less content than i expected (i.e. it’s pretty stub). But there’s a ton of under-the-hood work :) And the next sprint will be the 2nd pass for this same chapter.

Sprint log:

Explanation and demo

General

  • update to 5.3 !!
    • performance optimization around shadows and global illumination
  • new: implemented dynamic loading using data layers
    • bug fixes and improvements all around
    • performance pass
    • improved input handling
  • improved settings menu and quality settings.
    • new: added new quality categories.
    • new: added basic input hints
    • added a couple of shaders
  • new: moved to newer goxel/vengi with optimized meshes and improved colors (not many new assets though)

Flashbacks

  • improvements.
  • new: Max/Min. handle of changes
  • hooked to the noises

Dialogs

  • improved random dialogs, and dialog system
  • new: dialog history !!
  • improved ui and animation

Story

  • upgraded chapter flow
  • improvement to transitions, camera handling, fades
  • new: dynamic loading using data layers

Inventory

  • improved item look at
  • new: added a flag sub system to track flags (things that happened)
  • new feature: item can have its own logic

Chapter 0

  • less stub than before
    • playable
  • expanded story, dialogs, items

Sound

  • new: new musics!
  • new: new interactions, and noises

Files

0.1.0.0 Windows.zip 366 MB
Oct 13, 2023
0.1.0.0 Linux.zip 199 MB
Oct 13, 2023

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