Devlog 13 - 0.1.1.1 - Chapter 00 Pass 01


New build is available!

There were a few factors that resulted in having less content than i expected (i.e. it’s pretty stub). But there’s a ton of under-the-hood work :). Still this is the 2nd pass, so the focus was on adding content rather than features.

Sprint log:

Explanation and demo

General

  • New!: Upgraded to 5.3.2 on windows and similarly latest on Linux
  • New!: Added joystick support
    • Note: i had an issue with my joystick so that the camera control sucks at the moment
  • New: Added new shader effects (not in use yet)
    • OKLab conversions and Lerps. Gooch filter. Edge detection. And utilities (Lerps, Average, Kernels, etc)
  • New: Added test data layer to separate test functionality from actual game
  • New: Added starting chapter feature. Helps on development and will be used for save games
  • New: More animation curves (noise ramp, incubic)
  • Performance pass
    • Removed unnecessary material creation among others
    • Removed a bunch of unused plugins
  • Improved plugins’ documentation and settings
  • Bug fixes and improvements all around

Flashbacks

  • New: Added lights reaction to flashback system

Dialogs

  • New: More dialogs on interactions
  • Improved random dialogs
  • Reworked flow for dialogs for looking at items
  • Renamed plugin to avoid issues with another engine directory

Story

  • Not much

Inventory

  • Not much

Interactions

  • New!: Puzzle system leveraging the interact system
    • Supports puzzles of type “combination” and “sequence”
    • Able to repeat sequences
    • No currently playable puzzle in game
  • New!: Extended interaction lifecycle to have multiple states on each interact
    • Integrating the state management in the current flow and design
    • Extended texts, transforms
    • Works together with the Puzzle system
    • Added state reset ability that works with the puzzle system
  • New: Optionally disable an interact while animating
  • Cleaned and refactored the reward/fade/destroy cycle
    • Many fixes, improvements, and simplifications
    • New: Added reward actor
  • Fixed issues with new materials and fade
  • Ported two more interaction to cpp

Sound

  • New: More noises
  • New: Added sound to more elements (cards, batteries, clothes spots, etc)
  • Improved noises randomization and levels
  • Improved general attenuation settings (they still need much rework)
  • Fixed an issue with self-destroy and trigger sound

Utils

  • New: Add new actor pooling subsystem
    • Manages multiple pools by class
    • Non-intrusive, class agnostic and non reliant on interfaces
    • Actor lifecycle management
    • Allows to have pools that can grow or not
      • Also allows to decrease over a configurable time
  • Progress on the Significance Manager Subsystem plugin
    • Moved to a new plugin to free dependencies
    • Not in use yet

Chapter 0

  • New: More interactions
  • More rounded
  • Interactions more connected
  • Reworked the story flow
  • Improved some collision and animations
  • Attempt to improve the lightning
  • パラメーター adjustments

Files

0.1.1.1 Linux.zip 218 MB
Nov 19, 2023
0.1.1.1 Windows.zip 389 MB
Nov 19, 2023

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