Devlog 13 - 0.1.1.1 - Chapter 00 Pass 01
LifeDev » Devlog
New build is available!
There were a few factors that resulted in having less content than i expected (i.e. it’s pretty stub). But there’s a ton of under-the-hood work :). Still this is the 2nd pass, so the focus was on adding content rather than features.
Sprint log:
Explanation and demo
General
- New!: Upgraded to 5.3.2 on windows and similarly latest on Linux
- New!: Added joystick support
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- Note: i had an issue with my joystick so that the camera control sucks at the moment
- New: Added new shader effects (not in use yet)
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- OKLab conversions and Lerps. Gooch filter. Edge detection. And utilities (Lerps, Average, Kernels, etc)
- New: Added test data layer to separate test functionality from actual game
- New: Added starting chapter feature. Helps on development and will be used for save games
- New: More animation curves (noise ramp, incubic)
- Performance pass
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- Removed unnecessary material creation among others
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- Removed a bunch of unused plugins
- Improved plugins’ documentation and settings
- Bug fixes and improvements all around
Flashbacks
- New: Added lights reaction to flashback system
Dialogs
- New: More dialogs on interactions
- Improved random dialogs
- Reworked flow for dialogs for looking at items
- Renamed plugin to avoid issues with another engine directory
Story
- Not much
Inventory
- Not much
Interactions
- New!: Puzzle system leveraging the interact system
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- Supports puzzles of type “combination” and “sequence”
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- Able to repeat sequences
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- No currently playable puzzle in game
- New!: Extended interaction lifecycle to have multiple states on each interact
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- Integrating the state management in the current flow and design
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- Extended texts, transforms
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- Works together with the Puzzle system
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- Added state reset ability that works with the puzzle system
- New: Optionally disable an interact while animating
- Cleaned and refactored the reward/fade/destroy cycle
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- Many fixes, improvements, and simplifications
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- New: Added reward actor
- Fixed issues with new materials and fade
- Ported two more interaction to cpp
Sound
- New: More noises
- New: Added sound to more elements (cards, batteries, clothes spots, etc)
- Improved noises randomization and levels
- Improved general attenuation settings (they still need much rework)
- Fixed an issue with self-destroy and trigger sound
Utils
- New: Add new actor pooling subsystem
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- Manages multiple pools by class
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- Non-intrusive, class agnostic and non reliant on interfaces
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- Actor lifecycle management
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- Allows to have pools that can grow or not
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- Also allows to decrease over a configurable time
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- Progress on the Significance Manager Subsystem plugin
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- Moved to a new plugin to free dependencies
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- Not in use yet
Chapter 0
- New: More interactions
- More rounded
- Interactions more connected
- Reworked the story flow
- Improved some collision and animations
- Attempt to improve the lightning
- パラメーター adjustments
Files
0.1.1.1 Linux.zip 218 MB
Nov 19, 2023
0.1.1.1 Windows.zip 389 MB
Nov 19, 2023
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LifeDev
Overcoming CPTSD. 1st Person 3D Exploration Point/Click Journey.
Status | Prototype |
Author | Nande! |
Tags | 3D, Adult, emotional, Exploration, First-Person, Mystery, Narrative, Short, Singleplayer, Unreal Engine |
Languages | English |
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